Self Evaluation
February 24, 2008
This week was spent drawing frames of animation for the main character, Bruno. Several of the most important animations have drafts complete: walking, grabbing, jumping. There are still more to be roughed out though, including getting hurt, being knocked down, running, grabbing while airborne, and of course, all the wrestling moves. It seems like a lot, but I feel we got a good enough start on this process that it’ll be doable.
I also met with Balroop in class this week and hashed out some more ideas about what will work with the game engine we chose (Game Maker) and what will not work. I can’t remember all the details but I have them written down somewhere. The digital prototype is looking promising! I also talked to Bowen about getting music on track, he hasn’t started working on it yet, but is looking for instrument files to compose with. At this point I’m concerned about the status of the game’s music and SFX, as none of the work assigned on that front has even been started, and if nothing is completed this week we’ll have to re figure that aspect. As well, the backgrounds for the levels, which are currently Arlen’s task, have also not been started. Maybe my organizational skills are being called to task. Or maybe some people are lazy.